Post by vlekje on Jun 9, 2006 1:00:27 GMT -5
For now this will be a very basic intro, but i will expand it more later.
In order to successfully trap UW At least two trappers are needed. This is very difficult to do but having at least three becomes a laughing matter and more is just plain overkill (always a good thing)
Three spirits are needed to make you able to lay the traps and cause the damage neccessary to bring down even the biggest of opponents. EW= energizing wind, QZ quikening zypher, and winnow a fourth spirit can be very usefull if enough rangers are coming along that you have room for it. EoE=edge of extinction. This spirit however should be laid when the puller leaves the group in order to ensure it is up when the monsters get to you.
Other than that each person should have a form of rez(preferably rebirth), troll ungent, and serpents quickness.
one of the rangers should bring whirling defense instead of serpents quickness and be the puller. The only other skills needed are as many traps as you can fit in your skill bar.
I recomend that the ranger to carry EW also bring viper pit as one of their traps so that the points put into beast mastery aren't a waste. both expertise and wilderness survival should be maxed out. If carrying viper pit or ew the extra should go into beast mastery. Don't worry about putting points in marksmanship because if you do this correctly you will have no need for a bow. Infact each ranger should also carry a staff to increase their energy and thus their trap laying ability. I recomend getting one of the green staves from tombs as they are cheap and all offer a total of +15 energy.
After entering UW all rangers should stand on top of each other (or as close to it as they possibly can). EW should be put down first and then QZ and Winnow. Once QZ is up start laying traps and don't stop for one minute. Usualy QZ is used asa timer as it usualy stays up for between 45-60 seconds. This will leave the puller at least a full 30 seconds to bring the "victims" to the traps. While the puller runs to do his job the other rangers keep laying traps. The rangers act as live bait and don't move from the traps if they do the monsters will often run around the traps and not hit them. Even the biggest of monsters when hitting the bomb and suffering all of the degen will die.
This is where I will stop for now but i will add to this later.
In order to successfully trap UW At least two trappers are needed. This is very difficult to do but having at least three becomes a laughing matter and more is just plain overkill (always a good thing)
Three spirits are needed to make you able to lay the traps and cause the damage neccessary to bring down even the biggest of opponents. EW= energizing wind, QZ quikening zypher, and winnow a fourth spirit can be very usefull if enough rangers are coming along that you have room for it. EoE=edge of extinction. This spirit however should be laid when the puller leaves the group in order to ensure it is up when the monsters get to you.
Other than that each person should have a form of rez(preferably rebirth), troll ungent, and serpents quickness.
one of the rangers should bring whirling defense instead of serpents quickness and be the puller. The only other skills needed are as many traps as you can fit in your skill bar.
I recomend that the ranger to carry EW also bring viper pit as one of their traps so that the points put into beast mastery aren't a waste. both expertise and wilderness survival should be maxed out. If carrying viper pit or ew the extra should go into beast mastery. Don't worry about putting points in marksmanship because if you do this correctly you will have no need for a bow. Infact each ranger should also carry a staff to increase their energy and thus their trap laying ability. I recomend getting one of the green staves from tombs as they are cheap and all offer a total of +15 energy.
After entering UW all rangers should stand on top of each other (or as close to it as they possibly can). EW should be put down first and then QZ and Winnow. Once QZ is up start laying traps and don't stop for one minute. Usualy QZ is used asa timer as it usualy stays up for between 45-60 seconds. This will leave the puller at least a full 30 seconds to bring the "victims" to the traps. While the puller runs to do his job the other rangers keep laying traps. The rangers act as live bait and don't move from the traps if they do the monsters will often run around the traps and not hit them. Even the biggest of monsters when hitting the bomb and suffering all of the degen will die.
This is where I will stop for now but i will add to this later.